Identified spiritual communities hosting support circles will be listed. Support circles do not provide mental health treatment. These, 60-minute support circles are designed to assist with coping, by providing discussion and skills for those in attendance. We are building new offerings as needs present. If you have an idea for a support circle you would find useful, let us know. Support circles are virtual, drop-in, group support, at no cost to you. (float) ( - activeCircle.Radius), (float) (activeCircle.Social, emotional and spiritual health support circlesĪSU Counseling Services and the Council of Religious Advisors (CORA) wants to support every aspect of your wellness. G.DrawEllipse(pen, (float) ( - activeCircle.Radius), G.DrawEllipse(pen, (float) ( - circle.Radius), (float) ( - circle.Radius), Private M圜ircle CheckIfCircleClicked(Point point) If (e.Button != MouseButtons.Left) return ĪctiveCircle = CheckIfCircleClicked(e.Location) ĪctiveCircle = new M圜ircle(e.Location, 0) Private void pictureBox1_MouseDown(object sender, MouseEventArgs e) Private Pen pen = new Pen(new SolidBrush(Color.Blue)) You would also have to hook up the mouse down, move and up events manually to the picturebox control. This code assumes you have a form and on it a picturebox called "pictureBox1". Something like this: activeCircle.Point = new Point(e.Location.X + dragOffset.X, e.Location.Y + dragOffset.Y) īe sure to check out the full project that I linked to, as it will show you how to differentiate between create and drag operations, dynamically adjust the size of the circle while drawing it, and will generally show you how the whole solution works. On mouse move and mouse up events, you can check if the activeCircle reference is not null, and update the circle's position accordingly. Like this: activeCircle = CheckIfCircleClicked(e.Location) ĭragOffset = new Point( - e.Location.X, - e.Location.Y) I then did a check in the mouse down event, to see if the user clicked on any of the circles, if so, I store a reference to the clicked circle in the activeCircle variable and I calculate the dragOffset by deducting the circle's center position (x and y) from the current mouse pointer position. I also wanted to enable the extra feature to enable you to "grab" the circle at any point, you don't always drag it from the center, so I added a point to track the offset of the click from the circle center, which will help us to position the circle after dragging. The part you were having difficulty with is regarding the drag & drop operation over already created objects.įirst, I created a variable to hold the selected circle The draw function loops through these objects and draws each one appropriately. I have expanded that into a custom class "M圜ircle" which contains the coordinates and radius of the circle. This example allows creation of circles of various sizes by clicking and dragging, and also drag & drop operations over created circles.īasically, as you already said, you need to store the coordinates of created circles. Since you did not provide enough details about your current approach, I created a full example from scratch. base keyword refers to the Control or Form or whatever. Note: This code should be placed in a in a derived class of Control. Moving the mouse will actually move the circle. This code will create new circle if you click on the Form if there is no circle underneath, if there exist a circle already, it will select it. I'm sure you can modify the code to make the changes to meet your requirements. Public void Move(Point currentMousePoint)īounds = new Rectangle(currentMousePoint, Bounds.Size) Protected override void OnPaint(PaintEventArgs e)Į.Graphics.DrawEllipse(Pens.Black, circle.Bounds) If (selectedCircle != null & e.Button = MouseButtons.Left) ![]() Protected override void OnMouseMove(MouseEventArgs e) Protected override void OnMouseDown(MouseEventArgs e)Ĭircle hitCircle = circles.FirstOrDefault(x => x.Bounds.Contains(e.Location)) Ĭircles.Add(new Circle ) private readonly List circles = new List() Instead, I provide a simple working of how you could to draw a circle and move it. Since you didn't provide code, we couldn't fix your code.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |